Virtual Reality Today and Beyond
Title: Virtual Reality Today and Beyond
Category: /Literature/English
Details: Words: 869 | Pages: 3 (approximately 235 words/page)
Virtual Reality Today and Beyond
Category: /Literature/English
Details: Words: 869 | Pages: 3 (approximately 235 words/page)
Virtual Reality:
Today and Beyond
Virtual reality (VR) is the creation of a highly interactive computer based multimedia environment in which the user becomes a participant with the computer in what is known as a "synthetic environment." Virtual reality uses computers to immerse one inside a three-dimensional program rather than simulate it in two-dimensions on a monitor (Lewis 14). Utilizing the concept of virtual reality, the computer engineer integrates video technology, high resolution image-processing, and sensor
showed first 75 words of 869 total
You are viewing only a small portion of the paper.
Please login or register to access the full copy.
Please login or register to access the full copy.
showed last 75 words of 869 total
The Detroit News. 5 Oct. 1996: OPINIONS 1-2.
Fenly, Leigh. "Computer technology can virtually wipe out phobias." The San Diego Union-Tribune. 14 Aug. 1996, UNION-TRIBUNE 1,7,8 ed.: LIFESTYLES E-1.
Lewis, Ricki. "Virtual Reality Piques Life Scientists' Interest, Despite Obstacles." The Scientist. 12 Jun. 1995: 14.
Moeller, Michael., and Lisa Nadile. "Virtual reality takes next step with Moving Worlds." PC Week. 4 Mar. 1996: 1-2.
Robst, Paul. "Putting More REAL in Virtual REALity (vRml)." Ziff-Davis Interactive. 23 Jan. 1995: 1-4.
Sheridan, Dennis. "Cyberspace." PC World Communications. 19 March 1993: 1-2.